Game developers move to iPhone, ignore Wii

Game developers are shifting their attention to the iPhone and starting to ignore the Nintendo Wii, according to Game Developer Research.

Developers creating games for mobile phones increased to 25 percent, up from 12 percent a year ago. Of those mobile developers, 75 percent are targeting iPhone and iPod Touch games. The total number of iPhone developers is more than twice the number making games for the Nintendo DS and Sony PlayStation Portable.

That could represent a kind of crisis of Nintendo and Sony that will show up in a dearth of games in the future. Developers are like the canaries in a coal mine (meant to smell poison gas). Once they start leaving a platform, games become scarce and the users eventually follow.

The data is based on a survey of 800 game developers in North America and is included in a 100-page report on the State of Game Development. About 70 percent of respondents said they were making at least one game for the PC or Mac (including browser and social games), up slightly from a year ago. [photo credit: Kottkegae]

About 41 percent said they were making console games. Within that group, 69 percent are making games for the Xbox 360. About 61 percent are making games for the PlayStation 3. Both of those figures are within a few percent of last year’s results. But the Wii support softened, dropping from 42 percent to 30 percent. Electronic Arts chief executive John Riccitiello exemplified this sentiment last fall when he said EA’s efforts on the Wii had yielded disappointing results; Nintendo still essentially dominates that platform.

The report shows that the recession took its toll on game developers. As jobs disappeared at big game studios, many developers started smaller studios or began developing games on their own. There was a 7 percent uptick in the number of developers employed by companies with 50 or fewer people. The number of developers at companies with 500 employees dropped by 2 percent.

The developers said that their choice of platform depended most on ease of development and market penetration. Other considerations included the skills of their team members, how portable code is from one platform to another, and the costs of development kits and other materials.

The survey selected participants from those who read Gamasutra, subscribe to Game Developer magazine, or attend the Game Developers Conference.

Check out our GamesBeat@GDC conference on March 10 during the GDC at the Moscone Convention Center in San Francisco.

[Disclosure: VentureBeat and GDC are jointly producing GamesBeat@GDC].

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About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • Dave
    Your title is misleading and unprofessional. What you meant to say is that the iphone has more developers than DS and PSP developers. The Wii has nothing to do with it nor is it of any value comparing the two.

    This is just like comparing the number of flash game developers to mainstream PC game developers. Obviously there is an abundance of the former because it's easier and the software and equipment to make the games is readily available. The same applies with the iphone. Just like flash, the iphone as a gaming system is an extremely limited platform in terms of making quality games but it's easy to develop for because of this.

    It takes professionals to make high quality games for advanced gaming systems - Not mediocre programmers who develop average iphone apps.

    Very poor, misinformed, uneducated, and lackluster article.
  • phone swallows
    wow you guys are idiots. first of all iphone is garbage. and for you idiots to say "ooh this is gonna hurt the wii ooh multitouch" shows how much iphones you stick up your ass. pathetic. this is HORRIBLE news for developers as its gonna waste time and money..i love how since the wii is on top of the gaming world, everyone wants to bash it... sigh....fanboys
  • Wow.. that gonna hurt Nintendo Wii.. well wtf these people when everyone else is getting an iPhone.
  • LIL JOHN
    fuck you
  • Partners_in_Grime
    We buy far more iPod touch games than Wii games.
  • Maybe this will move the console makers to make it easier for developers to produce games for their platforms. I think Microsoft has already started going that direction but slowly with XBox Live. Regardless of the quality of games it seems that consumers are in search of more choice as is the case with some of the popular indie games found on the iPhone.
  • ConstableOdo
    I can understand that there'd be a lot of so-called crap games on on the iPhone/Touch platform because Apple allows nearly anyone to produce games and apps. I thought this was what developers liked about the Apple platform. It's not limited to just companies with a lot of money to spend on development. The platform allows anyone to produce a good game (or poor one). But people that are always claiming there are no really good games on the iPhone/Touch platform are probably just fools or liars. Why wouldn't high-quality game companies be able to produce high-quality games on the iPhone/Touch platform? The iPhone/Touch platform has only been around for a fraction of the time that the DS or PSP platform has been around and I'm sure it will catch up and surpass both of those platforms in a relatively short time. It's the consumers that will make that decision of which platform is the most suitable for the majority of gamers. Once the iPad starts selling in the millions of units, Sony and Nintendo are going to have to fight for their lives. Casual mobile gamers and developers will just flock to the iPhone/Touch/iPad platform because that is where nearly all the games and the big money will be. I like using my older PSP Slim, but times are about to change and the wind is blowing in Apple's direction.
  • Gazman
    Nintendo did nothing about quality control - the Wii & DS are flooded with bad quality games. They also insist on putting up too many hurdles for consumers such as region coding on the Wii so people cannot import titles not released in their region.
  • Mecandes
    It's a bit disingenuous to compare Nintendo DS developers with iPhone/iPod developers -- the Apple app store is literally flooded every day with games which are absolute garbage; there's really only half a dozen developers making games that you could really consider of a Nintendo DS quality level... if that. I'd trade 100 iPhone developers for the worst Nintendo DS developer any day.
  • I think this is because the iPhone is easier to develop for, cheaper, and has really lucrative opportunities right now. Instead of focusing on one large gaming project at a time, development companies are able to develop multiple iphone game apps, and hope that one is a success and will still make money. Pretty cool.

    Check out http://www.PhoneFreelancer.com if you have a cool iPhone app idea!
  • Canaries weren't meant to smell anything, they were meant to die!
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