The making of Zynga’s Cafe World, the fastest growing social game in history

cafe-3When Cafe World debuted on Facebook on Sept. 30, it lit up the social network immediately. The title, a simple simulation where you make food and run a restaurant, took off faster than any other social game in history.

In its first seven days, it got more than eight million users. That’s a faster growth rate than Zynga saw for its FarmVille game, which now has more than 56 million monthly active users. Now Cafe World has topped 15 million users (source: AppData) and it has helped boost Zynga’s presence on Facebook to more than 148 million monthly active users. It’s clear that Zynga is now reaching a mass market through Facebook. Zynga has the first mover advantage, and its reach is going to be very hard for its rivals to duplicate.

royThese numbers are unheard of and they raise a lot of questions. While other game makers toil for naught, Zynga makes it look so easy. How does Zynga do it? Will it last? Is the game really that good, or is it spreading rapidly because Zynga can cross promote it to so many of its other game users?

We put those questions to Roy Sehgal (right), general manager of Clubhouse Studio, the new Zynga game design studio that built Cafe World in just five months. Sehgal didn’t reveal the secret sauce, or playbook, behind the game. But his answers are quite relevant to anyone trying to knock Zynga off its perch as the top company in social games.

Sehgal, a former casual games creator at MTV Networks, joined San Francisco-based Zynga in April. Back then, the company had less than 200 employees. Now it has more than 500, counting about 100 contractors. Sehgal led a team that conceptualized how to go after the category of food/restaurant-themed game. The team included 25 producers, product managers, game designers, artists and programmers — all from a variety of backgrounds, not just video games. Sehgal himself considered himself to be a “web guy, not a game guy.”

Of course, the team didn’t have to look far for inspiration. Rival social game maker Playfish had pioneered the food genre on Facebook with a game called Restaurant City. From one view, it certainly looks like Zynga just cloned the Playfish game.

cafe-4But Sehgal says that the game really has a different game mechanic at its core. Sehgal describes his title as an “ultimate cooking and restaurant empire building game.” The player actively participates in cooking dishes for the restaurant and does so in a social way. You select a dish, buy the ingredients for it, and then cook it over a period of time. You return to the game when the cooking is done and serve it to the customers. It just takes minutes a day.

“A clone of Restaurant City?” said Sehgal. “Not at all. I would compare it to Diner Dash or Cooking Mama. It’s about cooking and running a restaurant, while Restaurant City is built around a trading mechanic. These games are only related on the surface as food-related games.”

The Clubhouse Studio team polished the game for five months. Normally, console games take a couple of years and $10 million to develop. But this kind of game resembles a mobile game, where the timeline is much shorter. Zynga typically spends three to six months on its games. So Cafe World had more time to cook than usual.

From the start, the team created playable prototypes so that they could constantly judge whether their ideas were working out. They focused on doing quality 3-D graphics, which is something that a lot of Facebook games are missing. And while this team as a whole had not worked on a game together before, they did have the benefit of learning from the wisdom of games such as Mafia Wars, poker, and FarmVille. In the game, players climb a ladder of achievements, always striving to get from one level to the next. The more you play, the more dishes you can unlock and then cook.

cafe-2Beyond making the game, the team designed “virality” into the game. This is another trick from the Zynga playbook (which is apparently quite a valuable document; Zynga is suing Playdom for hiring three former Zynga employees who allegedly brought a “Zynga playbook” with them to Playdom). There are ways to get your friends to tap their friends. And they designed “engagement” into the game, meaning that they figured out you had to return to the game every day so that you could tend to your cooking dish. Another part of the success, which Zynga doesn’t talk about, is how it can rapidly add server capacity to handle a sudden rush of signups for its games.

Zynga also designed a way to make money in the game. You can earn virtual currency known as coins by running a successful cafe. You can spend those coins on dishes that you buy from others. But you can also use real money to buy Cafe coins that you can use to decorate your restaurant with a French or Indian motif.

The game was released on Sept. 30 among Zynga’s employees. It went viral like a rocket ship. Now, on any given day, 6.5 million users are playing it. Zynga cross-promoted the game to its other game users. That’s an element of its advantage, but the huge growth wasn’t due only to the promotion, Sehgal said. The level of promotion was no more or less than usual, he added.

Certainly, Facebook users are a sharing bunch. They love to share what they’re doing with others and they don’t mind spending money on their games. That’s the advantage that Facebook app makers have over those who focus on other platforms such as the iPhone.

To keep the game going, Zynga is releasing new features and assets for the game several times a week. Sehgal told the team that 20 percent of the effort was building the game and 80 percent is operating the game as an ongoing service. He said that Zynga’s support people stay engaged with users, who offer real-time feedback. That feedback is a source of inspiration for future feature upgrades.

cafe-5Traditional game makers have no such relationship with their users. That’s because their games are sold by retailers, who keep the customer information and don’t share anything meaningful with the game publishers. Zynga, by contrast, can tweak its games, analyze the results, and make more changes.

Is this a fad? Sehgal lived through the Internet bubble and its crash in the 1999-2001 time frame. He thinks that the over-hyped dotcom market, as well as the mobile gaming hype a few years ago, is far different from social games today. This time, it’s clear that users are engaged.

The lifespan of Zynga games — Mafia Wars, FarmVille, and poker — suggest that these games are more like massively multiplayer online games, which develop loyal fan bases who play the games for a long time as a way to socialize with their friends. Zynga’s games don’t have endings — they’re made to be played for as long as people stay interested.

Zynga isn’t saying much about the exact profile of its users. But since Facebook has more than 300 million members worldwide, it’s clear that the users are mass market gamers, not hardcore console gamers. The success with these mass market gamers is encouraging because it shows that games are becoming an essential part of mainstream life.

“It’s part of a daily habit,” Sehgal said. “We know that people are playing these games every day. And a lot of us find that we can play these games with our parents.”

Ultimately, Sehgal credits the team’s focus on quality for Cafe World’s success. To get more than 15 million users, a game really has to be fun. Now the pressure is on the other teams at Zynga to keep the hot streak going. “We’ve just reset our expectations for a successful game,” Sehgal said.

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About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • tedlsimon
    Great article, Dean!

    Having worked in the games industry, it's clear as the pixel in front of my face that the "mass market" gamer is driving this. I see women in their 40's going crazy over Mafia Wars, FarmVille, et al on Facebook...and I can promise you they are not going on any dungeon raids on WoW.

    From a higher level, it's not terribly surprising that this trend is occurring (although the numbers are mind blowing!). All the elements for a success formula are there.
    - We all want to be entertained
    - We all have played a game at one time or another in our life (Monopoly, cards, Trivial Pursuit, Candyland...you get the idea)
    - We all (well, many of us) are "social animals" and like to play with others
    - Facebook is connecting more people than any other platform in history
    - Zynga (and others, like PlayFish, PlayFirst, etc.) are creating very easy, entertaining games - ease of entry and participation means you don't have to be hard core to enjoy yourself

    I might go so far as to say that we've been waiting for this to happen since the first MMO's started showing up in the 90's. Now that the technology has made social interaction via the Internet so pervasive, all it took was some clever minds and keen sense of timing.

    Which is my way of saying: Dang! Wish I'd thought of that!
  • bjenkins
    "Having worked in the games industry, it's clear as the pixel in front of my face that the "mass market" gamer is driving this. I see women in their 40's going crazy over Mafia Wars, FarmVille, et al on Facebook...and I can promise you they are not going on any dungeon raids on WoW."

    Im a 50 Year old female and have played WoW for over 2 years and have many high level toons and probably teach you a few things about raids LOL I also play Cafe World as a way to relax, so your thinking is a bit old fashion and you would be surprised of how many of us that have hit the age club that play all sorts of games.
  • tedlsimon
    "I'm a 50 year old female and have played WoW for over 2 years..."

    I love your reply! Thanks for setting the record straight (I, too, know some great gamers of the female persuasion...they kick the bejeepers out of most guys!). I stand by my point that the demographic profile of core gamers is still heavily skewed toward men, but I'll concede, yield and applaud you and your "Women Aged 45-54" gamers!

    It doesn't surprise me that you play Cafe World...you are an "Internet involved" person who enjoys the game experience of digital worlds. It's still an amazingly fast growth curve, don't you think?

    As for WoW...you would definitely wipe me up there. I'm more of a Diablo fan (waiting for DIII...STILL!).

    Happy gaming to you!
  • bonk
    Zynga is copying games
    seriously...
    Playfish is a lot better for the restaurant game
    for me.. zynga always reaches me second
    Farm Town was there first and then zynga came up with farmville
    I played Mafia from Playmesh first and then zynga came up with mafia wars..
    playmesh is in ipod app only i think
  • tedlsimon
    It may be a fair point that Zynga's content is not the most original. But it would not be the first gaming company out there to copy a genre or theme. For example: in the video game world, how many baseball, soccer, basketball and football games are there from different developers/publishers? How many medieval/fantasy world MMORPG games are there? How many "human vs. alien" first person shooters are out there? Is Half-Life a rip-off of Doom and Quake?

    I can concur that it's not the height of creativity to create a game based on an existing concept. At the same time, if Zynga has a business model that enables it to generate more users (and more revenue) they must be doing something right. If it's due to superior marketing acumen or tactics, or due to varying the gameplay to make it more appealing or viral -- I can't say. But, if the facts in Dean's post are accurate (and I've no reason to believe they're not), the company must be doing something right,

    That's not to say they will be the ultimate winner in the category. Time will tell. This race is just getting started.
  • merry
    I am a 48 year old woman. I play farmtown, farmville, cafe world, aquarium world....I
    also go on dungeon raids on WOW. I have an assortment of horde and alliance characters.Although since starting on all the facebook games, I have alot less time to level. The appeal of FB is there is no monthly cost...
  • great story, dean -- we're going to link it up on Games.com!
  • csun
    Nice article. In the article, you pose the question "How does Zynga do it?" Cross promotion and virality are two key factors that you've mentioned.

    One other factor, and it's very significant, is advertising. Zynga is buying users.
    They're spending millions of dollars on advertising. The ads appear on the right side of Facebook pages. The ads are probably targeted so not everyone will see them.
  • It is really interesting to read this article about the making of the cafe world.It has really attract many social networking users.I will play it soon to feel its magic.
  • To be honest, I'm getting fed up with the practices that Zynga uses - stealing the farm town concept, then the restaurant city one; the only strategy they have figured out is to steal other peoples game concepts and innovate on the SLIGHTLY - mostly beat them at marketing and put more money behind them.
  • Dave R
    This is shared sentiment, but among so very few - the only way this could hurt is if the talent Zynga does have decides they're rather be creating something new vs recreations with bigger marketing dollars. If people turned all this complaining about originality into something - that'd be nice.

    Although for Zynga to tell its not a clone is just stupid. From what I've heard they even went so far are to use the exact same 3d library and shaders as playfish. A trading mechanic might be new, but that is just a layer on the same game.
  • Keri
    Agreed. I have asked challenged several Zynga employees with this question: When are you going to release original content?" nobody seems to be able to answer, and Cafe World just proves my point. Obviously, they are shooting for economies of scale, leveraging their marketing power house to drive people from one casual game to the next hoping to increase the lifetime value of the customer. I want to see the ROI on the millions in marketing spend though - people are not spending that much virtual cash in game to justify it.
  • -
    NOBODY tries leaving Zynga. You either get sued or.... dissapear.
  • Name
    Haven't been able to get on Cafe World for a day now, is anybody having problems??
  • Namie
    Yes, Same with me, it has been 8 hours now
  • Name
    im having trouble getting on to cafe world and farmville today they won't come on sgreen
  • Cafe World not loading...Plz Help
  • I am able to get on farmville bt nt Cafe World
  • Will someone plz reply
  • Name
    I LOVE CAFE WORLD IS ADDICTING
  • lu
    wow i like this game but can i put it on my kids my space. my son likes to play mine . he needs is own