Booyah’s iPhone app lets you record and share life’s achievements

booyahBooyah is launching a free iPhone app today that lets you create an “achievement system for your life.” Built by former game developers, the app lets you categorize and share your achievements in life with you friends. It’s a unique and creative title, and it comes from one of the few iPhone companies backed by serious venture money.

If you go to the gym, you can declare your action under a fitness category and win immediate praise from the friends or strangers that you share it with. It’s sort of like earning a merit badge in the Boy Scouts, but you get points for just about everything. The point is to achieve a lot in your life and then share it.

Keith Lee, chief executive and co-founder of Palo Alto, Calif.-based Booyah, says that the Booyah Society is the “first game based on real-life achievements.” If you don’t think this is a game, then you probably don’t believe that “life is a game.” The goal, in gamer parlance, is to “level up in life.”

The app isn’t a traditional game and it redefines what it means to be a game in an attempt to reach an audience that is broader than gamers. As such, it fits our definition of “funware,” or the use of game-like mechanisms in non-game applications. It’s an increasingly popular category, with titles ranging from corporate training games to photo-sharing apps.

booyah-1With the app, you build an avatar, or virtual character, who becomes your “life companion.” You can customize this cartoon-like character to your liking. Then you just start posting your activities. You can view your activities on the iPhone or on the Booyah web site. You can rig your posts so they are automatically posted on your Twitter account or your Facebook status update line. With each achievement, you can classify it as a private or a public post.

At the moment, there are 108 different kinds of achievements. One of the categories where you can achieve things is Causes. You can log an entry in that category if you watch Al Gore’s film, An Inconvenient Truth, about the rise of global warming.

For every achievement, you can earn credits. Later on, you’ll find out what you can do with those credits, Lee says. Over time, you can evolve or enrich your avatar. If you look at the Booyah Society page, you can see the achievements of all of the people participating in Booyah across the world. You can browse the posts of your friends or check out the achievements of total strangers.

Lee isn’t yet revealing how the company will make money. It isn’t running ads yet, and the app is free. Over time, the company will release more features and talk about partnerships it has in the works.

booyah-2Booyah raised $4.5 million from Kleiner Perkins’ $100 million iFund last year. Booyah’s three founders were instrumental in making games at Blizzard Entertainment, now part of Activision Blizzard. Lee worked at Blizzard Entertainment on Diablo II and at Insomniac Games on titles such as Resistance: Fall of Man and the original Ratchet & Clank. All of those titles sold multiple millions, and Lee played roles such as lead programmer on Ratchet.

Brian Morrisroe is chief creative officer and co-founder.  He spent six years at Blizzard with Lee, as art lead for World of Warcraft and art director of the still-unpublished Diablo III. With 11 years in the industry, Morrisroe has worked on games that have sold 15 million units. Sam Christiansen is Booyah’s chief technology officer and the third cofounder. Prior to Booyah, he worked at Blizzard as a senior programmer for Diablo III. Rob Pardo, one of the top executives at Blizzard, is serving as an advisor. Another advisor is Min Kim, an executive at Nexon America.

The company has 16 employees. The founders came up with the idea in the summer of last year and felt it was compelling enough to leave their leadership roles in the making of Diablo III, which is one of Blizzard’s most important games.

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About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • This is genius, I'd love to try it really. Thanks for the links.
  • LexyF
    Hi ITrush,

    My name is Lexy and I am the Community Manager at Booyah. We are so excited for you to try Booyah. You can download it at: http://itunes.com/apps/BooyahSociety. I hope you have a great day!!

    -Lexy
  • Nice idea, but "Booyah" is a bad title. It smacks of kiddie mentality.
  • LexyF
    Hi Gadget,

    My name is Lexy and I am the Community Manager at Booyah. Thanks for the props on our idea! In terms of our name, Booyah for us is the phrase you use after you celebrate a great moment in your day. Booyah! We created an app where you can get rewarded for all of your moments.We are really excited for you to try Booyah. Download it at: http://itunes.com/apps/BooyahSociety. Thanks! I hope you have a great day!
  • Dana
    Downloaded the app and already earning achievements! Sweet!
  • LexyF
    BOOYAH!
  • This is a great idea, but they really need to do it as a white label provider for third-party services - not do this themselves direct to consumer. There are so many different concepts of what constitutes an achievement that I don't see how it can work with everyone competing directly against each other. If they would provide a your-branded service to churches, employers, gyms, schools, universities, political action groups, etc. Those institutions could provide their constituencies with a set of activities on which to compete.
  • darrell
    this looks like it might be really fun.

    is this a new evolution in social networking?
  • Tom
    I discovered Booyah late last night. The idea grabbed me, the iPhone application "Booyah Society" was free, and so I downloaded it straight away.

    I created a character, explored the interface, and quickly discovered that the only way to earn achievements was via Facebook or Twitter. Achievements looked like this:

    Food Flicker: Write 1 Food & Dining Post
    Industrious Imbiber: Receive 1 Like for a Food & Dining Post within 2 Days
    Gourmand of Impeccable Taste: Receive 8 Comments within 5 Days for a Food & Dining Post

    ...and so on.

    Huh.

    Now, I'm not a big fan of Facebook because of the whole "social" thing. I'm also reluctant to engage Facebook because of the shocking loss of privacy that it encourages.

    But I wanted to explore Booyah, and so I created a dummy Facebook account, and then pointed Booyah Society at the account.

    In short order I had ground through all the "Write 1" and "Write 3" and "Write 10" posts for each of the achievement categories (using real content, not dummy posts), and I had earned a respectable 36/108 achievements. The remaining achievements were all "Receive 1 Like" or "Receive 10 Likes" or "Receive 1 Comment" or "Receive 8 Comments".

    And there I was stuck. Booyah Society is unavoidably Facebook, and unavoidably linked to having Facer friends. You simply cannot play past this point without having at least several Facers marking up your entries with Likes and Comments. No, you cannot do it yourself; I tried. The Booyah Society application correctly deduces that a Like or Comment from your own account doesn't count towards your achievement.

    So much for Booyah.

    What I was hoping for was something a bit more real-world, and a bit less Facebook. I'd anticipated that the Booyah achievements would be something like:

    Reach an Exercise Personal Best
    Make a New Recipe for a Friend
    Watch a Movie at the Theater on Opening Night
    Visit a New Country
    Try a New Sport

    ...and so on. But they're not. Every single achievement is about posting to (or receiving feedback from) Facebook or Twitter, with nothing more specific than a topic. Sure, you can write a post about making a new recipe. But you could also post "I like carrots", and call that a food post achievement.

    The big trouble is this: you cannot play the Booyah game unless you post on Facebook or Twitter. It's social-centric, not real world centric.

    This is fine for Twits and Facers. But it's not so good for the more antisocial gamer. The "game of real world achievements" idea is great, but the Booyah implementation is flawed, at least for me. Add in achievements that aren't slaved to Facebook, and that are a bit more specific with regards to the real world, and Booyah will be a winner.

    Oh, and some PvP action would be nice, too.
  • LexyF
    Hi Tom,

    My name is Lexy and I am the Community Manager at Booyah. I wanted to reply to you here as well.

    Thank you very much for your feedback. We are definitely aware of how tightly connected Booyah Society is with Facebook. Booyah Society's design team spent a long time thinking about validation and achievement. You can earn some achievements simply by posting, so you can get rewarded for what you already do. You can also earn other achievements, but these require social validation.

    At Booyah, we care deeply about the single user experience and we will continue to explore different forms of validation in future releases. We would love to hear more of your thoughts on achievements and validation. If you have any comments or questions please email us at feedback@booyah.com. Thanks!

    -Lexy
  • Frank
    PVP huh? The nemesis system over at www.AchieveSomethingReal.com is going online soon apparently, I'm kind of curious about it. It also doesn't require any sort of external social networking interface.
  • It would be neat to these guys team up with Robot Co-Op. Seems like Booyah has the social network hooks and 43 Things has the community.
  • billyandrews
    I know how demanding social-networking inspired games are now and this game launched by Blizzard will definitely hit the market. I'm still hoping though in the future that they'll allow wow gold farming on iPhone after they've released WoW Mobile Armory.
  • I have to agree with Tom. The application needs some achievements outside of FB and Twitter.

    Now, this could be much harder, because how are you supposed to verify? If Booya is connected in someway with GPS enabled phones, that could be one way of doing it.
    Climbed to the top of Mt. Everest? Booya!

    But when it comes to every day things, that could be a little bit of a problem. I read something somewhere about "went to the gym"... There's no way that GPS could confirm that. It would just have to take your word for it. About the closest thing to that would be if it had a step counter, and tracked how far you walk. Which is also trackable with GPS...
    Walked 3 miles today? Booya!

    Anyway, those are just some quick and random ideas... Good luck with everything.
  • ifij775
    This seems like a cool idea. I am intrigued, but I wonder how easy it will be to categorize and correlate achievements. If similar achievements could get similar scores, you could create a cool level of competition.

    Chris
    http://worstiphoneapps.blogspot.com
  • eyeglasses
    Thanks for your post!```
  • good article...thanks a lot for the information!
  • good article...thanks a lot for the information!
  • This seems like a cool idea. I am intrigued,
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