Xbox 360 defects: an inside history of Microsoft’s video game console woes

Microsoft’s mea culpa

In many ways, the Xbox 360 was a big achievement. Microsoft had beaten its rivals Sony and Nintendo to market by a year. Sony had outsold Microsoft five-to-one in the previous generation of consoles, but Microsoft has outsold Sony’s PlayStation 3 with the Xbox 360. Microsoft’s to game executive Bach (left) had repeatedly promised that Microsoft would be profitable in his Entertainment & Devices group in the fiscal year ending June 30, 2008. The company met that target. Big losses have turned into profits.

But when the company launched its Xbox 360 video game console in November, 2005, it didn’t have a handle on product quality and it was not prepared to systematically analyze its product returns and debug bad consoles.

Microsoft has admitted those mistakes. On July 5, 2007, the company said it would take a billion-dollar write-off to pay for free replacement of Xbox 360s by up to three years from the date of purchase. Peter Moore, who at the time was head of the games business at Microsoft, said in an interview the decision to take the write-off was due to an “unacceptable number” of returns. The company made improvements to the console’s quality, but Moore said it was unclear how many units would fail in the field. Microsoft then followed up its new policy with numerous public apologies, including a statement from Bach, its game executive.

Microsoft never disclosed its actual return rates. But according to data obtained by VentureBeat, the total number climbed above 1.2 million consoles in early 2007. That is a huge amount, considering Microsoft had only shipped 11.6 million into stores by the time of the announcement in mid-2007.

The company was dragged kicking and screaming to its admission of widespread defects — with gamers and the press doing the dragging. In interviews in April and May of 2007, Microsoft executives denied that quality problems were haunting them. Todd Holmdahl, (pictured left) general manager in charge of the Xbox platform for Microsoft in Redmond, Wash., said in an interview with me on May 9, 2007, while I was at the San Jose Mercury News, that the “vast majority” of Microsoft’s Xbox 360 customers were having a great experience with their consoles. He declined, however, to say what percentage of consoles were being returned for defect reasons. In doing so, he was as coy as any of the console makers are about such sensitive data. But everyone wanted an answer to that question.

It’s not clear why it took Microsoft so long to announce its warranty extension last year, almost 19 months from the time when the first complaints arose at the outset of the launch. As it was investigating the cause of the problems, the company stayed quiet, acknowledging problems only little by little. The company delayed its free-replacement announcement until it understood the scope of the problem.

In July, game executive Bach said that the number of returns was not measurably big until a year after the launch. It was a problem that became evident only over time, he said.

“It wasn’t related to things we were seeing in testing or some judgment call we had to make about whether the product was ready,” Bach said at the dinner. “We were confident the product was ready. We did a lot of testing. The problem that shows up with the three red lights on the console is a complex interaction with some very complex parts.”

Ignoring warnings

But the evidence for the quality debacle was there to see even before Microsoft shipped any machines. In August, 2005, as Microsoft was gearing up production, an engineer raised a hand and said, “Stop. You have to shut down the line.” This wasn’t just a brief moment. The engineer spoke up repeatedly.

That engineer, who asked not to be identified, had deep experience in manufacturing. When production results were really off kilter, stopping a line and tracing a problem back to its roots was the answer. But the higher-ranking engineers, managers and executives chose to risk going forward. There wasn’t a universal backlash from the engineering ranks, according to one engineering source.

Nobody listened to that engineer — who spoke on condition of anonymity — apparently because console launches are always hurried affairs. Yields — the percentage of working products in a given batch of total products produced — generally start low. As the manufacturers conduct statistical analysis and tight controls on every step in assembly, they learn how to drive the yields up.

Still, the picture wasn’t pretty. The defect rate for the machines was an abysmal 68 percent at that point, according to several sources. That meant for every 100 machines that Microsoft’s contract manufacturers, Flextronics and Wistron, made at their factories in China, 68 didn’t work. At the recent dinner, Bach denied that there was a big concern about defects at that point in time.

At that point, it is likely true that the engineers weren’t raising enough red flags for the executives to pay attention. Early yields on electronic goods are almost always lousy. Those veteran engineers figured that they would be able to debug the problems and bring the yields up quickly. But the expected rapid improvement in quality just didn’t happen. The communication between upper management and the engineers wasn’t clear. Nor was the strategy aligned between marketing and customer support.

There were plenty of warning signs. Early reports on the problems were myriad. In an Aug. 30, 2005 memo, the team reported overheating graphics chip, cracking heat sinks, cosmetic issues with the hard disk drive and the front of the box, under-performing graphics memory chips from Infineon (now Qimonda), a problem with the DVD drive, and other things. At that point, the contract manufacturers were behind schedule and had only built hundreds of units. They were supposed to have been in high gear, making thousands every week.

The illusion of a well-oiled machine

Yet around that same time, in mid-August 2005, Microsoft gave me a tour of the hardware test center in Mountain View, Calif. Hundreds of boxes were being tested in heat chambers and test labs. Leslie Leland, an engineering manager, said all was on schedule. Microsoft wanted to convey its own confidence to its partners, game developers, and gamers. To my untrained eye, it looked like a smooth operation.

But on the inside, it was a frenetic time. The initial yield on the most critical chip, the three-core microprocessor designed and manufactured by IBM, was only 16 percent. For every 100 produced, only 16 worked. This low yield was surprising because a plaque on the wall in Microsoft’s campus in Mountain View proclaimed that IBM had “taped out,” or completed the design, of its first microprocessor prototype on Dec. 8, 2004. The timing of the tape out was right on schedule, which was good because it is normal for six months to a year of debugging to follow a tape out. IBM had an easier time than the maker of the graphics chip.

ATI Technologies (a graphics chip maker that has since been acquired by Advanced Micro Devices) was late to deliver working graphics chips, or GPUs. Like IBM, it had promised to deliver one of the most complex chips it had ever made in about half the time it usually took to create such chips. But ATI only had half the number of the 400 engineers IBM had on the project.

The fact that both companies had designs done at all was the result of a Herculean effort. Microsoft’s engineers started working on the Xbox 360 at least a year after Sony’s engineers began work on the PlayStation 3, yet Microsoft wound up shipping a year ahead of Sony. Everything Microsoft did was under time pressure, including the creation of the IBM microprocessor and the ATI graphics chip. The only way to pull it all off was through a virtual organization, where Microsoft outsourced many of the tasks to companies that specialized in particular tasks. Microsoft’s hardware engineers in Redmond, Wash. and Mountain View, Calif. were the master integrators of all of the suppliers. The Microsoft chip designers in Mountain View also designed an important video processing chip themselves.

Considering all of the work, Microsoft had too few hardware people. Some of the designers of the Xbox 360, including engineering chief Greg Gibson, were stretched thin. Gibson and J Allard (pictured left), who led the console design effort, had begun work on Zune, Microsoft’s portable media player. Top brass had approved the project to dethrone Apple’s iPod, but Microsoft kept Zune secret from the outside world until much later. Some engineers were pulled of the Xbox 360 at a critical moment to join Allard’s effort to create a music player. Those who were left to work on the test team worked around the clock, traveling to China to work in the factory.

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Photo of Dean Takahashi

About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

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  • jayperezinca
    I just sent in my 2nd XBOX 360 for the known red ring of death, 3 red light failure. The warranty period is 3 years for this failure. The new XBOX they had sent me was manufactured in Oct. 2007 and received in November 2007. However, since my original XBOX that was replaced for the new unit is now past the 3 year extended warranty, they will not extend this warranty to the new unit they had sent me back in Nov. 2007. I just spoke with a supervisor who refuses to reimburse me for my $99.99 repair fee that I was first told I would not be charged on Sunday. I told the supervisor that this would be like him buying a car, having the engine fail within the 3 year warranty and me giving him a new car that fails within 2 years, but now I tell him that it's out of warranty because the warranty only is on the 1st car.
  • Next year, or maybe in 2010, there's Valhalla. "That board will have a single chip that combines both the graphics chip and microprocessor on a single device. This is the kind of technical tour de force that Sony achieved with the chips for the PlayStation 2, a move that allowed the company to significantly reduce manufacturing costs."
  • toby
    i had to turn to repair kits on the internet as i have some experience of xboxes and replacing the xclamps and thermal paste does work
    ive recently bought a xcm case off amazon have a look its worth it to show off!
  • vasilii
    I found this interesting article about how to fix xbox 360 ring of death. Check it out: http://www.1up.com/do/blogEntry?bId=8997386&pub...
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  • UpsetMom
    Interesting read....the same thing happened to my son's Xbox....we sent it in for repairs and received a refurbished console....less than two years later we see those wonderful three red rings...I call the 800 number and was told that I have an extended warranty from the date the second console was sent to us...so I go online to fill our an online repair and it tells me that my console is no longer under warranty. I call the 800 number back only to be told that it is no longer under repair...when I explain that I was just told the day before that my console was still under warranty...surprise..there is no report of the call...Did I get a reference number I am asked...NO...no one gave me a number...no one gave me a name...just contradictory information that no one seems to be able to explain or trace or care. An hour later of arguing that this is not Customer Service and I'm left with...I understand Mame...yes Mame...but the bottom line is tough luck. Two consoles both breaking down in less than two years a piece.....Repairs will cost around 150 plus shipping, plus tax etc. I asked for a supervisor's name and the address of head office.....so that I can write a complaint letter...and was told they can not give me that information....can anyone give me a name that I could write too? If I cannot get service at least I can let them know what I think of their company.
  • Nice picture of the red ring of death! Very common problem which I encountered fairly recently. Forced me to get on with painting Warhammer miniatures - so not all bad heh
  • I should also say that my PS3 stopped working prior to last Christmas. Sony pixked up and returned my Playstation within a week and I have not had any issued since.
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  • JOEINSANE
    I bought my xbox 3sissy in September, I think. It was when Circuit City was going out of business. The price was too good to pass up. I started experiencing the red ring of death (3 of the 4 reds lit up) within a month. I figured out that if I wiggle the power cord a little at the back of the box, I can start it up again just fine. Red ring of death solved. It just peeves me when my 3sissy decides to crap out while I'm in the middle of a 30 min. car race online. I've considered sending it back on account of the poor fit of the power cord, but I'm afraid of the refurbished P.O.S. xbox I'll end up with in return!
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  • Trae
    1st i want to say to the aurthor & every 1 out there for writing & posting this information. Letting MS how the screwed up & how they've been screwing there aka loyal customers. Got feed up with fixing/lossing money, so they lost or said there warranty was gone (missin), or expired. The only thing that kept them goin were the people playin Halo & a few other games. Anyways I was recently got a 360 for free, that had the x-clamp done. so i picked any thing & everything to cool it better, talismoon fans, heatsinks, & 2nd gen heatsinks, etc. My thing is if this dies with all this heat dissapation then X-box/MS sucks! But for those that have lost more,& would like to play therir games, its simple economics. Dn't go and buy a new 1 buy a used working one, because MS wont make money cus there not movin product. Also If you have a complaint about getting screwed there's a few sites on line that write letters & other things (for free) for the little guy, to put pressure on these companies. 1 ex. is when i bought a laptop that was kinda damaged from what the manufacture had stated the condition was. I called them, they didnt want to refund my money & blamed me for the damage. after posting my problem to these consumer advocates i got my money back.
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