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	<title>Comments on: An interview with EA Maxis&#8217; Lucy Bradshaw on the making of Spore</title>
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	<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/</link>
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		<title>By: wyscj</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-904534</link>
		<dc:creator>wyscj</dc:creator>
		<pubDate>Tue, 17 Nov 2009 12:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-904534</guid>
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		<title>By: Q&#38;A with Will Wright on the launch of Spore &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-827834</link>
		<dc:creator>Q&#38;A with Will Wright on the launch of Spore &#187; VentureBeat</dc:creator>
		<pubDate>Sat, 06 Sep 2008 19:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-827834</guid>
		<description>[...] which has sold more than 100 million units since its launch in 2000. Wright has been at work on his new game, Spore, for seven years. The game takes players on a journey from life as a single-cell creature to mastery of the entire [...]</description>
		<content:encoded><![CDATA[<p>[...] which has sold more than 100 million units since its launch in 2000. Wright has been at work on his new game, Spore, for seven years. The game takes players on a journey from life as a single-cell creature to mastery of the entire [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Q&#38;A with Nvidia CEO: Jen-Hsun Huang on visual computing, tension with Intel, and product bugs &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-826896</link>
		<dc:creator>Q&#38;A with Nvidia CEO: Jen-Hsun Huang on visual computing, tension with Intel, and product bugs &#187; VentureBeat</dc:creator>
		<pubDate>Tue, 26 Aug 2008 13:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-826896</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: An interview with energy expert Chris Nelder on peak oil and cleantech opportunities &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-826604</link>
		<dc:creator>An interview with energy expert Chris Nelder on peak oil and cleantech opportunities &#187; VentureBeat</dc:creator>
		<pubDate>Fri, 22 Aug 2008 17:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-826604</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Interview with Epic Games&#8217; Mike Capps, on teaming up with Electronic Arts &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-825785</link>
		<dc:creator>Interview with Epic Games&#8217; Mike Capps, on teaming up with Electronic Arts &#187; VentureBeat</dc:creator>
		<pubDate>Fri, 15 Aug 2008 15:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-825785</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Q&#38;A: A chat with Black Hat/Defcon organizer Jeff &#8220;The Dark Tangent&#8221; Moss &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-825008</link>
		<dc:creator>Q&#38;A: A chat with Black Hat/Defcon organizer Jeff &#8220;The Dark Tangent&#8221; Moss &#187; VentureBeat</dc:creator>
		<pubDate>Mon, 11 Aug 2008 20:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-825008</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Hat: An interview with Dan Kaminsky, the DNS dude who saved the Internet &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-824473</link>
		<dc:creator>Black Hat: An interview with Dan Kaminsky, the DNS dude who saved the Internet &#187; VentureBeat</dc:creator>
		<pubDate>Thu, 07 Aug 2008 16:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-824473</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Nintendo sales chief Cammie Dunaway on the quest for a broader game market &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-822685</link>
		<dc:creator>Nintendo sales chief Cammie Dunaway on the quest for a broader game market &#187; VentureBeat</dc:creator>
		<pubDate>Mon, 28 Jul 2008 17:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-822685</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: E3 perspective: Q&#38;A with Chairman Strauss Zelnick on the future of Take-Two Interactive &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-821918</link>
		<dc:creator>E3 perspective: Q&#38;A with Chairman Strauss Zelnick on the future of Take-Two Interactive &#187; VentureBeat</dc:creator>
		<pubDate>Mon, 21 Jul 2008 21:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-821918</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: E3 perspective: An interview with John Riccitiello, CEO of Electronic Arts &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-821874</link>
		<dc:creator>E3 perspective: An interview with John Riccitiello, CEO of Electronic Arts &#187; VentureBeat</dc:creator>
		<pubDate>Mon, 21 Jul 2008 15:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-821874</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: E3 preview: A Q&#38;A with Mike Gallagher, head of the Entertainment Software Association &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-820876</link>
		<dc:creator>E3 preview: A Q&#38;A with Mike Gallagher, head of the Entertainment Software Association &#187; VentureBeat</dc:creator>
		<pubDate>Sat, 12 Jul 2008 15:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-820876</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Interview: Gameloft gung ho about iPhone gaming &#187; VentureBeat</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-820434</link>
		<dc:creator>Interview: Gameloft gung ho about iPhone gaming &#187; VentureBeat</dc:creator>
		<pubDate>Thu, 10 Jul 2008 16:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-820434</guid>
		<description>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore Jim Crowley, CEO of Turbine, on keeping the online game machine humming [...]</description>
		<content:encoded><![CDATA[<p>[...] Lucy Bradshaw, vice president in charge of production at EA Maxis, on making Spore Jim Crowley, CEO of Turbine, on keeping the online game machine humming [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: the sims 2 cars</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-819826</link>
		<dc:creator>the sims 2 cars</dc:creator>
		<pubDate>Tue, 08 Jul 2008 07:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-819826</guid>
		<description>[...] the one that turns those ideas into bestsellers. the vice president in charge of production at Elechttp://venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/Baker to celebrate Homestead Days Billings GazetteBAKER - the Baker Centennial Homestead Days/All [...]</description>
		<content:encoded><![CDATA[<p>[...] the one that turns those ideas into bestsellers. the vice president in charge of production at Elechttp://venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/Baker to celebrate Homestead Days Billings GazetteBAKER &#8211; the Baker Centennial Homestead Days/All [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: the sims 2 cars</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-819825</link>
		<dc:creator>the sims 2 cars</dc:creator>
		<pubDate>Tue, 08 Jul 2008 07:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-819825</guid>
		<description>[...] the one that turns those ideas into bestsellers. the vice president in charge of production at Elechttp://venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/TheSims2.com - About - EP2 OrderSubscribe to the sims 2 Scoop where you&amp;aposll be the first to hear [...]</description>
		<content:encoded><![CDATA[<p>[...] the one that turns those ideas into bestsellers. the vice president in charge of production at Elechttp://venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/TheSims2.com &#8211; About &#8211; EP2 OrderSubscribe to the sims 2 Scoop where you&#38;aposll be the first to hear [...]</p>
]]></content:encoded>
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		<title>By: breaking internet scratch card codes</title>
		<link>http://games.venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/comment-page-1/#comment-819653</link>
		<dc:creator>breaking internet scratch card codes</dc:creator>
		<pubDate>Mon, 07 Jul 2008 09:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=93575#comment-819653</guid>
		<description>[...] expansion pack or sequel. We did take advantage of that object-oriented code and started making ...http://venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/Read &quot;RE: ??</description>
		<content:encoded><![CDATA[<p>[...] expansion pack or sequel. We did take advantage of that object-oriented code and started making &#8230;http://venturebeat.com/2008/06/11/an-interview-with-ea-maxis-lucy-bradshaw-on-the-making-of-spore/Read &#8220;RE: ??</p>
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